![]() fixed newly drawn geometry merging incorrectly in rare circumstances this version would have been 2.1.3.12 under the old system. asterisk in title bar when file has been altered. added ZDBSP extended nodes config (thanks to Ribbiks) remember last chosen game config when making a new map some ui buttons will have the hotkey shown in the tooltip now handle bad plugins more gracefully (hopefully) warn instead of crash on duplicate filenames in pk3/pk7/pke thing graphics are now square by default because the collision boxes in Doom engine games are actually square fixed an obscure crash in the missing texture error checker some things that use the same sprites have been changed to have their editor preview to use a different keyframe (demon/spectre for example) ![]() if you press alt or ctrl while drag selecting it doesnt stop selecting you can still manually type in negative or >256 values fixed lighting levels to clamp to 0-256 not 0-255. fixed negative lighting values not always working right fixed a crash when double click editing sectors in make sectors mode #WOW MAP EDITOR WINDOWS#fixed certain panels not displaying textures/sprites in windows 8/10 High Contrast mode fixed "Save Map Into" overwriting MAP01s made it so that the initial directory for the file dialog is separate based on whether it's wads, resources, or prefabs minor changes to linedef info panel layout ![]() please report any weird new behavior regarding selection. internal changes to how selection is "converted" when switching modes, this should not cause visible behavioral differences, this is just to allow for the new Lua mode to work properly. #WOW MAP EDITOR CODE#merged texture and flat browser source code to reduce code duplication (this shouldn't have any effects that are noticeable to you, but please, keep an eye for new bugs with the texture browser) fixed a minor bug with displaying texture counts in the browser moved "Grid Increase" / "Grid Decrease" to be beside each other in the hotkey setup added tooltips for thing/linedef flags in the edit windows drag/dropping a wad file on main window when nothing is open, now opens that wad if you hold alt when you start to drag things, it duplicates them instead. when drag-selecting, hold alt when you release-click to drag-deselect instead texture categories remember which one you clicked on properly texture categories for subfolders/subwads inside pk3 resource archives there is an option in preferences to revert to the old behavior: 'Put "All" and resource categories on top in browsers' All / Textures / Flats / resources categories are on top in the texture browser now. Better support for Visplane Explorer, Tag Range, Stair Builder, Sound Propagation, and Automap plugins ![]() new Lua plugin (thanks to Ribbiks, Grain of Salt, Printz, MTrop, and Xaser for feedback) fixed a visual bug with vertex edit form not updating UDMF custom properties correctly. fixed issue with sectors being deleted in the middle of merging newly drawn geometry, causing a crash fixed some various config issues (thanks to Altazimuth and Printz) added EE heretic UDMF config (thanks to Altazimuth and Printz) fixed null pointer exception in 3D mode when changing sidedef (thanks to Davidmerkt.) © 2020 FloodMap.- bumped sharpcompress version to 0.29 in order to fix security advisory #WOW MAP EDITOR FREE#Notes:Before using this Flood Map application, please note that for various technical or non technical reasons the application is not guaranteed free of bugs or inaccuracies.įor more countries see Countries List for Eleveation of cities with Elevation Maps Negative elevation means depth below sea level.ĭata Sources: Mazpzen, TNM, SRTM, GMTED, ETOPO1 The elevation layered on the map is in meters and is from sea level.
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